Category Archives: Brands

Beats by Dre

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“People aren’t hearing all the music.”

Beats electronics founded in 2006 by legendary producer Andre Young, known as Dr. Dre and Jimmy Iovine. The company slogan is “People aren’t hearing all the music.”Beats family (products) includes headphones, ear buds, speakers and beats music.

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In a social context, whoever wears or owns any Beats products are seen as a fashionable, flashy music enthusiast. Beats products are considered fun, trendy, good quality and high-performance products.

In the marketing world, Beats is known for its compelling campaigns and creative marketing strategies. Beats uses its product a certain image which allows the consumers to interact with their products. Beats use an image of quality and style of their product to attract desire. By making their products “cool” and trendy, as one of the strategies that make Beats stand out.

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Strategy

It is unusual to see headphones or audio equipment advertising because many companies in this industry relied on the retailer’s recommendation to their clients.

Celebrity Influencers

Beats uses celebrity influencers in their campaigns (musicians, athletes, actors), they believe young people might idolize them. Below are the examples of celebrity influencers:

  • JustBeats Solo by Justin Bieber
  • Heartbeats by Lady Gaga
  • PowerBeats by LeBron James

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Compelling Campaigns/Visual Branding

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Ambush Marketing

During World Cup 2014 and summer Olympics in London 2012, Beats used ambush marketing to capture their customers. To get its message across at the Olympics, Beats sent every athlete a pair of Beats headphones. Beats was also banned by FIFA at the World Cup 2014 and players from all 32 teams. Sony was the official sponsor. This generated a lot of buzz for Beats and although Sony sent free headphones to every team, players stuck with Beats. Just because the Beats was not the official sponsor, it did not stop them from spreading its message and have a presence. Beats is a fearless brand and it turned a negative situation into an opportunity. Beats used this Ad below:

Emotion

Beats uses emotions in most of their campaigns. For instance, “Hear What you Want” campaign, it uses real stories from athletes. Emotions play a huge role in marketing, and an effective way to connect with your audience/customers. Other companies like Dove have also used this strategy. Even if your product or brand is not emotional, it is important to implement a story that will connect with your consumers.

Beats remain authentic while they take risks, think outside the box and using an emotional feel to their products to boost their brand.

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Social Responsibility

Beats by Dre fights for an Aids-free generation by creating (RED) merchandising. Beats contributes $5 from each Solo2 (PRODUCT) RED Special Edition. In addition, $17 from every purchase of Beats Loves (RED) Special Edition T-shirt.

Apple acquired beats music & beats electronics for $3.2 billion. Bingo!

Gamification

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Gamification is the application of typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service. Another definition is gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging.

Gamification is playing a huge part in marketing and business in general. Although, many consider gamification as a fad, I think a properly implemented gamification system can have a successful outcome. I will discuss how a successful gamification system can extend relationships, engagement, drive employees and customer loyalty.

Gamification attributes fun, fast feedback, play, transparency, competition, collaboration, and design.

The first factor that determines a successful gamification strategy is intrinsic motivation. Intrinsic motivation is a drive that comes from within, inside an individual and not from external (extrinsic) sources.

Andrzej Marczewski’s RAMP theory illustrates that there are four key motivational drives which should be used to implement a successful gamified system.

  • Relatedness: social status, connections, belonging.
  • Autonomy: creativity, choice, freedom, responsibility.
  • Mastery: learning, personal development, levels.
  • Purpose: altruism, meaning, a reason why

Relatedness is the “glue” in making gamification successful. A lot of people have the desire to interact and be connected with others; there is a sense of belonging and being connected.

Gamification examples:

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Deloitte, one of the world’s largest consulting firms in the world used Badgeville gamification and behavior management platforms to connect their consultants across the globe. The purpose was for all consultants around the world to share knowledge and expertise. With help from Yammer (social media platform) and the Geo-location system Who, What, Where and Badgeville mobile SDK, they created a mobile application that rewarded their consultants for “checking in”. According to Deloitte, they have seen an increase in knowledge sharing and better collaboration between the company and employees.

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Deloitte created a leadership academy, an executive program that enables their executives to through training. To gamify, they used missions, rewards, ranks, status and more. They saw an increase in user retention, active user engagement, and adoption.

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Coca-Cola is one company that has been very innovative with their marketing campaigns by using gamification. In South Korea, Coca-Cola used a vending machine challenge at a mall for visitors to dance for a chance to win a free coke. A different challenge was created in Europe, which challenged commuters to be James Bond to promote the release of Skyfall.

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Nike is another company that is using gamification to engage with their customers. Nike started NikeiD shoes, it allows customers to customize their own shoe with their favorite colors, materials, sizing, and any other personalization a customer may wish.

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Air Miles gamify travel by encouraging customers to collect miles that in return they can exchange for goods and services. To build up more points, customers buy extra flights. Through this model, it enables airlines to increase ticket sales since customers buy extra flights to build up points.

These examples showcase that a properly implemented gamification system can increase engagement, drive employees and customer loyalty.

Email Marketing

downloadEmail marketing is still one of the most effective marketing tactic. A research by Experian states that $1 invested in email marketing initiatives still yields roughly $44.25 return for marketers. Email marketing has the ability to create leads because most consumers find comfort with email marketing. When it arrives to lead generating, it is significant for marketers to decide their lead. For instance, your goal might be for consumer to fill out a form on your website or to download an e-book or an invite to attend a webinar.

photo 2 (1)photo 2 (1)photo 3I decided to check all the emails I receive on various accounts. I actually have many promotional emails are shopping related, mostly from shops I visited or made a purchase. These e-mails are personalized for me and the call to action is either to visit the site for a deal or to view my cart. Some shopping emails have the same pattern for mobile and desktop, but mostly the invention is different on mobile. The placement of the images is arranged narrow compared to desktop. I realized many emails have auto-downloaded images and the call to action is very clear.

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photo 1 (1)Most of the marketing emails I receive on my NYU email are about digital marketing. For instance, free webinars, networking events and job recommendations.

photo 3 (1)photo 2The call to action of these emails is either to subscribe, apply or RSVP for an event and subject lines are very precise. The integration of social media networks on these emails is very crucial for my action as a consumer.

images 6a00e54ee3905b883301901e38c7bc970b-320wiEmail marketing is not the prettiest marketing tactic, but it is nevertheless one of the most efficient in acquiring leads efficiently. As a marketer, it is important to implement these steps: engaging subject line, relevant images, call to action, follow-up steps, integrate social links, and be concise. If you take these steps you will see an amazing lead engagement.

Location Based Service

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A report from Juniper Research forecasts reports that location services market and mobile context will reach $43.3B in revenue by 2019, rising from an estimated $12.2B in 2014. This approximation is a clear sign that most brands understand that location marketing has a huge power of driving a higher conversion rates and most importantly the benefit of connecting with consumers while they are on a go, in the right place and time.

The only set-back is finding the balance between brand goals and consumer privacy. Location-based marketing potential is immense and it’s really important to do it the proper way by balancing goals and privacy.

Remember-Itdownload (3)One brand that is utilizing this system is Lord & Taylor sends “mystery” coupons when they passed within 500 meters of a store.

Lord & Taylor uses and app called SnipSnap, which is one of the best-location-based market app. SnipSpan gives consumers the option to be notified about coupons based on your current location. This feature delivers the ability to report location changes in the background. This app also lets its users convert printed coupons into digital, mobile format for redeeming and obtaining reminders.

section_4The location-based market reminds you when you arrive at a store, you have deals saved for. This App has its own recommended offer engine, which is an amazing scheme for mobile coupons. This app uses keyword, store, category and location-based criteria to target clients.

In Guatemala, a specialty shoe retailer called Meat Pack, uses location results to detect when its customers are in rival’s store in the same area. In return, it then sends offers to the customer’s phone. This shows how the future of mobile is changing. In Bangladesh, there is a computer program evolved by researchers, the program recognizes user’s emotions. The program tracks keystrokes dynamics and analyzes patterns. The future of this wonderful technology is very bright.

photo (1)PayPal is another brand that uses location service to get a list of nearby stores who accept PayPal payments.

 

 

 

 

 

 

 

 

Sources and pictures courtesy of:

http://www.forbes.com/sites/bryanstolle/2014/09/24/startup-cardinal-sins-under-pricing-your-product-offering/

http://www.mediapost.com/publications/article/231639/lord-taylor-sees-promise-in-beacons.html

http://snipsnap.it/

Mobile

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Mobile marketing is rapidly growing and is becoming essential for any business. Mobile drives business growth and closer to consumer engagement. Consumers are changing with technology, they no longer simply go online, and they go on-line on the go.

 

 

 

Average-Minutes-per-Day-Spent-Using-Smartphones-2014-NR-Media-Group-Morgan-Meade1Mobile is one of the fastest growing industry. Businesses are discovering ways to utilize mobile marketing, and it is very essential for business development. Marketers have enormously started to spend their dollars on mobile. According to eMarketer, in 2010, a mere “2.1% of all digital search ad dollars were spent on mobile devices.” That amount increased 22.1% in 2013 and is expected to exceed 59% by 2017.

In the past week, I decided to track my mobile movements. At beginning, I thought this might be baffling but I soon realized that I do spend some time on my mobile mostly marketing related. On a daily basis, I go over the latest news, trends and sometimes I record my favorite shows through my phone via a mobile App. When it comes to marketing news, I normally share the latest news with my followers on Twitter. Second screen plays a huge part when it fares to certain shows, for example; I tend to tweet when I watch a show called Shark Tank. One thing I realized since I came back from my vacation is that I see a lot of travel/vacation Ads, mainly the places I visited before.

Marketing is increasing becoming proactive with targeting consumer whereabouts. One mobile solution that I believe will definitely change the mobile industry is the ability to find my current needs or emotions instead of behavior targeting, which could sometime not be accurate. For instance, I still get the hotel deals while I am not planning to travel anytime soon. But I believe soon this type of targeting will end.

In Guatemala, a specialty shoe retailer called Meat Pack, uses location data to detect when its customers are in rival’s store in the same area. In return, it then sends offers to the customer’s phone. This shows how the future of mobile is changing. In Bangladesh, there is a computer program evolved by researchers, the program recognizes user’s emotions. The program tracks keystrokes dynamics and analyzes patterns. The future of this wonderful technology is very bright.

Benefit-of-Using-Mobile-Phone-for-Shopping-Google

 

 

 

Go Mobile, it saves time, money and makes life easier!

 

 

 

 

 

 

 

 

 

Sources: thinkwithgoogle.com

AdAge Marketing Fact Pack

Mobile Marketing Watch

Forbes (http://www.forbes.com/sites/drewhendricks/2014/09/11/5-tips-for-perfecting-mobile-marketing/)